You can command Bullet to come to you in case he goes too far from you, seek any important items near your area, stay close to you (just like he backs you up, you should back him up whenever danger approaches), pet him (yes, pet him!) and so on… The AI is pretty much rock solid – Bullet will act loyal and follow orders as an AI should but have some unpredictable actions fitting of how dog companion would behave, all while never making you feel like you’re losing control of him or he’s ignoring your commands. Starting with the good, I must absolutely scream out of my lungs that the dog mechanic is brilliant – easily one of the best AI companions of all time, up there with Elizabeth from Bioshock Infinite or Ellie from The Last of Us. ![]() The gameplay ties well to the story but also has some big misses that could’ve been designed far better. This massively encourages replayability due to the game’s short length and the multiple endings that differ from each other and are not easy to obtain, so working towards those endings and finding the ways to unlock them are a great mechanic to add value to this arguably short game (it took me only 5 hours to beat). Multiple endings are present – there is a central end to the story with little variations of each, depending on how you acted towards other characters. The rest of how the plot develops (and in particular, how it ends) is surprisingly presented according to your actions (which are defined in a very low-key manner to the point you are never locked behind a choice screen like most games). A kid named Peter is known to be missing in the iconic Black Hills Forest and you set out to help the search parties find Peter, alongside your trusting dog. STORYĪn opening cutscene and little tutorial will introduce you to the game’s premise – you are Ellis, a man with a troubled past who is accompanied by Bullet, a loyal dog which will be central to the gameplay (which I’ll talk more about later). ![]() Ever since 1999’s The Blair Witch Project, multiple iterations of this IP have been made – from the terrible Book of Shadows sequel (which only had the ending credits song going for it, honestly) to the multiple video games, books and inspired movies such as Paranormal Activity franchise.Īnd after all this, all these 20 years of mostly garbage, Bloober Team’s Blair Witch is not only the studio’s best game to date, but also pretty much nails what a Blair Witch game should be and becomes the best thing since the 1999 original classic – hurt by some poor gameplay choices, the game doesn’t reach as high as it could, but a solid narrative and a terrific setting with fresh mechanics help it be one of the best horror experiences I’ve had since 2014’s Alien Isolation.
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